Modpack version 0.5.2.0 for teeworlds 0.5.0/0.5.1
This mod makes many different gametypes possible.Very new things
- The server can generate special passwords for professional players, so you can set up a professional server which only accepts those passwords (see sv_generate_pro_password and following)
- Many new things in the ball mod, like a new health-system
- More gameplay modifications are available, like ammo, health and armor regeneration
- A respawn-delay after suicides
- Everything of course customizable
- much more...
Thanks to Landil for the nice pictures in the entities.png
Thanks to Sushi Tee and redix for compiling the windows version
Download
To make new maps you need this new entities.pngLinux x86 binary
Linux x86_64 binary
Windows x86 binary
Patch-file
compressed src-folder
You can use the binaries the same way you are using the teeworlds_srv file. Don't forget to put the binary into the teeworlds directory.
To apply the patch-file, first download the sources from http://teeworlds.com, extract them and change to the extracted directory. Move the patch-file to this directory. Apply the patch on linux by typing "patch -p0 < modpack.patch". Then follow the help to compile the source on http://teeworlds.com.
Possible gametypes
- ball: The grenade is a ball. Tha aim is to shoot the ball into one of two goals.
- ko: Every player on a server plays at least one time. It's structered like a 1on1 knockout tournament. At the end there is a winner displayed and everything starts again.
- dm-mod: This mod is like DM but you can change the gameplay options.
- tdm-mod: This mod is like TDM but you can change the gameplay options.
- ctf-mod: This mod is like CTF but you can change the gameplay options.
entities.png description
From left to right beginning at top of the entities.png- no tile
- the normal death tile (nothing new in 0.5.0 it's a new feature of teeworlds)
- nohook tile (also from normal teeworlds)
- some lines reserved for other mods
- resetting of red players: kills the red tees on this tile. nothing happens for blue ones
- resetting of blue players... somehow clear^^
- red goal tile: the blues have to shoot the ball into this one to score
- blue goal tile
- resetting of the red goalkeeper: kills only the red goalkeeper
- resetting of the red goalkeeper
- extra spawn point for the red goalkeeper
- extra spawn point for the blue goalkeeper
Configuration
Options are disabled if you set them to 0.Gameplay options (only possible with one of the mod-gametypes or ball/ko)
Options for Ball gametype
| Option | Value range | Standard | Description |
| sv_bounce_loss_x | 0-100000 | 50 | The ball looses that much x-speed after a bounce |
| sv_bounce_loss_y | 0-100000 | 50 | The ball looses that much y-speed after a bounce |
| sv_explosions | 0-1 | 0 | Should the grenades explode |
| sv_goal_keeptime | 0-100000 | 5 | The goalkeeper fires the ball automatically after this time (0 immediately) |
| sv_player_keeptime | 0-100000 | 3 | The player fires the ball automatically after this time (0 immediately) |
| sv_real_foot | 0-1 | 0 | Disables the hammer |
| sv_ball_respawn | 0-100000 | 6 | Respawn time of the ball |
| sv_goalkeeper | 0-1 | 0 | Enables goalkeeper |
| sv_goalkeeper_jumping | 0-1 | 0 | Endless jumping of the goalkeeper |
| sv_goaler_score | 0-1000 | 1 | Score for the goaler |
| sv_passer_score | 0-1000 | 1 | Score for the goaler |
| sv_team_score | 0-1000 | 1 | Score for the goaler |
| sv_team_pass_score | 0-1000 | 1 | Score for the team through a goal with pass |
| sv_own_goal | 0-1000 | 1 | Negative score for a wrong goal |
| sv_second_weapon | 0-5 | 0 | The second weapon in ball mod (sense full is only 0 and rifle perhaps 4) |
| sv_ball_reloader | 0-1000 | 10 | how fast you can fire the ball again after you received it |
| sv_second_weapon | 0-5 | 0 | The second weapon. You have this weapon if you don't have the grenade-launcher |
General options
| Option | Value range | Standard | Description |
| sv_diff_score | 0-1000 | 0 | Difference between the team-scores before a team can win |
| sv_suicide_score | 0-1 | 0 | Count selfkills as negative score |
| sv_hammer_team_att_loss | 0-10 | 0 | The attacker looses this health, if he attacks a teammate |
| sv_hammer_att_loss | 0-10 | 0 | The attacker looses this health |
| sv_hammer_def_loss | 0-10 | 0 | The victim player looses this armor |
| sv_big_hammer | 0-10 | 0 | Enables a big hammer. This hammer has a higher range than the normal one and only decreases the armor of the victim |
| sv_big_hammer_team_att_loss | 0-10 | 0 | The attacker looses this health, if he attacks a teammate |
| sv_big_hammer_att_loss | 0-10 | 0 | The attacker looses this health |
| sv_big_hammer_def_loss | 0-10 | 0 | The victim player looses this armor |
| sv_hook_team_att_decr | 0-1000 | 0 | The hooker's health is decreased by this value in 10 seconds, when hooking a teammate |
| sv_hook_att_decr | 0-1000 | 0 | The hooker's health is decreased by this value in 10 seconds |
| sv_hook_def_decr | 0-1000 | 0 | The hooked player's armor is decreased by this value in 10 seconds |
| sv_hook_def_health_decr | 0-1000 | 0 | The hooked player's health is decreased by this value in 10 seconds |
| sv_ball_att_decr | 0-1000 | 0 | The ball owner's health is decreased by this in 10 seconds |
| sv_ball_def_decr | 0-1000 | 0 | The ball owner's armor is decreased by this in 10 seconds |
| sv_health_regen | 0-1000 | 0 | Health regeneration (this value is the added health in 10 seconds) |
| sv_armor_regen | 0-1000 | 0 | Armor regeneration (this value is the added armor in 10 seconds) |
| sv_partly_dead | 0-10000 | 0 | If the player only has 1hp, the player is partly dead for this value seconds. In this time there is no health/armor regeneration and the player can't hook other players or take the ball. If this option is 0, players are killed when they reach 0HP |
| sv_hook_teammates | 0-1 | 1 | Enable the ability to hook teammates |
| sv_hook_goalkeeper | 0-1 | 1 | Enable the ability to hook goalkeeper |
| sv_grenade_startspeed | 0-1000000 | 0 | startspeed of the grenade (the sum of player-speed and normal grenade-speed) |
| sv_spawn_delay | 0-10000 | 3 | Spawn delay for players |
| sv_start_health | 0-10 | 10 | The player has this health after respawn. |
| sv_start_armor | 0-10 | 0 | The player has this armor after respawn. |
| sv_start_hammer | 0-1 | 1 | The player has a hammer after respawn. |
| sv_start_pistol | 0-10 | 10 | The player has a pistol after respawn with this ammo. |
| sv_start_shotgun | 0-10 | 0 | The player has a shotgun after respawn with this ammo. |
| sv_start_grenade | 0-10 | 0 | The player has a grenadelauncher after respawn with this ammo. |
| sv_start_ninja | 0-1 | 0 | The player has a ninja after respawn. |
| sv_start_rifle | 0-10 | 0 | The player has a rifle after respawn with this ammo. |
| sv_pistol_regen | 0-100000 | 500 | Ammo regeneration |
| sv_shotgun_regen | 0-100000 | 0 | Ammo regeneration |
| sv_grenade_regen | 0-100000 | 0 | Ammo regeneration |
| sv_rifle_regen | 0-100000 | 0 | Ammo regeneration |
| sv_ninja_mod | 0-1 | 0 | If you have the ninja, you can use it forever |
| sv_immediate_ammo_regen | 0-1 | 0 | Not waiting the reload time before regenerating the ammo. |
| sv_version_string | max. 32 chars | Version string (don't specify this if you don't know what it is) | |
| sv_respawn_powerups | 0-1 | 1 | Spawn the items on the map (weapons, health and shield) |
Administration options
| Option | Value range | Standard | Description |
| sv_msg_intervall | 0-10000 | 4 | After what time the message sv_min_msg is displayed (minutes). |
| sv_min_msg | max. 512 chars | A message displayed every sv_msg_intervall minutes in the chat. | |
| sv_msg_frame_time | 0-10000 | 4 | After this time the server decreases the number of messages a player sent by one. (So it's kind of messages per minute here) |
| sv_max_msgs | 0-10000 | 5 | Maximal messages before muting the player. (So that's something like toleranz to the sv_msg_frame_time value) |
| sv_msg_mute_time | 0-10000 | 90 | How long are people muted |
| sv_max_idle | 0-10000 | 60 | After this time afk-players join the spectators |
| sv_kick_idle | 0-1 | 1 | Kick afk-player if the server is full |
| sv_pre_password_msg | max. 512 chars | Here is your password for the professional server. It's the correct one for this day and your nick, noone else. | Message the server gives the player who receives a password for pro-server |
| sv_generate_pro_pw | 0-1 | 0 | Gives good players a password at the end of a round. |
| sv_use_pro_pw | 0-1 | 0 | The player has to type in the custom password for his name or the general password. |
| sv_pro_password | max. 32 chars | The general password for the professional server (is needed to generate and check passwords) | |
| sv_reserved_slots | 0-1000 | 0 | Number of reserved slots |
| sv_reserved_slot_pass | max. 32 chars | Password for a reserved slot | |
| sv_handle_mapvotes | 0-1 | 1 | Generates a special debug message and gives the player the feeling of voting for the map |
| sv_silent_mode | 0-1 | 0 | No servermessages in the chat |
| sv_total_silence | 0-1 | 0 | Disables the chat |
| sv_spec_silence | 0-1 | 0 | The spectators can't speak global only under the spectators |
| sv_cwscore | 0-1 | 0 | Should cw_score be displayed at the end of a round (cw_score is the sum of won rounds by a team) |
Commands
Admin (F2-console)
- reset (Resets the game, but not the scores, especially for ball gametype if the ball is gone)
- mute <Player-id> <time> (Mutes the player for the given time)
- unmute <Player-id> (Unmutes the given player)
- set_teamscore <Team-id> <score> (Sets the teamscore to the given value (red team is team-id 0, blue 1))
- set_cwscore <Team-id> <score> (Sets the clanwar-score to the given value (red team is team-id 0, blue 1))
- set_playerscore <Player-id> <score> (Sets the player-score to the given value (red team is team-id 0, blue 1))
- kill <Player-id> <seconds> (Kills the player for the given time)
- all_spec (Every player becomes spectator, perhaps sometimes useful for clanwars)
- all_kick (Kicks everyone from the server(the admin can't be kicked))
- reset_cwscore (Resets the clanwar-score)
- gen_pro_pw <Player-id> (Generates a password for the player)
User (Chat)
- .info (Gives you all other commands available on that specific server)
- .modinfo (Gives you information about the MOD)