Modpack
This mod makes many different gametypes possible.Thanks to Rajh for his racemod
Download
Linux x86 binaryLinux x86_64 binary
Linux Patch-file
Windows x86 binary
Windows Patch-file
You can use the binaries the same way you are using the teeworlds_srv file. Don't forget to put the binary into the teeworlds directory.
To apply the patch-file, first download the sources from http://teeworlds.com, extract them and change to the extracted directory. Move the patch-file to this directory. Apply the patch on linux by typing "patch -p1 < improved_physics.patch". Then follow the help to compile the source on http://teeworlds.com.
Configuration
All options are disabled if you set them to 0.| Option | Value range | Recommended value | Standard | Description |
| sv_regen | 0-100 | 0 | 0 | How fast regenerates the player's health |
| sv_teleport | 0-1 | 1 | 0 | Teleport function |
| sv_teleport_grenade | 0-1 | 0 | 0 | Should grenades be teleported |
| sv_teleport_kill | 0-1 | 0 | 0 | teleporting on a player let him die |
| sv_strip | 0-1 | 0 | 0 | |
| sv_infinite_ammo | 0-1 | 1 | 0 | infinite ammo |
| sv_start | 18 characters | 1 1 0 0 0 0 | 1 1 0 0 0 0 | weapons at the beginning. (hammer) (pistol) (shotgun) (grenadelauncher) (rifle) (ninja) |
| sv_race_mod | 0-1 | 1 | 1 | Is racemod enabled |
| sv_suicide_killer | 0-1 | 0 | 0 | The last player who hooks the player who goes in a death-area gets a kill |
| sv_rocket_jump_damage | 0-1 | 1 | 1 | The player get damage from grenades |
| sv_powerup_respawn | 0-10 | 1 | 1 | Changes the time of powerups respawning. 0 is immediate respawning |
| sv_rank_site | max.32 characters | none | none | Sets the site with the ranking |
| sv_player_nohook | 0-1 | 1 | 0 | Can you hook other players |
| sv_player_collide | 0-1 | 1 | 1 | Do player collide with each other |
| sv_start_health | 0-10 | 10 | 10 | Health after respawn |
| sv_start_armor | 0-10 | 0 | 0 | Armor after respawn |
| sv_spawn_powerups | 0-1 | 1 | 1 | Spawning of the items |
| sv_ninja_mod | 0-1 | 0 | 0 | You get ninjas until you die |
| sv_scoreboard | 0-1000 | 0 | 10 | Seconds the graphic with the score will be shown at the end of a round |
| sv_infinite_jumping | 0-1 | 0 | 0 | Infinite jumping |
| sv_ko_mode | 0-1 | 0 | 0 | The winner of a round stays in the game, the looser becomes spectator and is replaced by the next player in the waiting queue. When all player played at least one time, the next map is loaded |
| sv_gun_startvelocity | 0-100000 | 260 | 0 | how much of the player's velocity should be added to projectile velocity of the gun |
| sv_shotgun_startvelocity | 0-100000 | 260 | 0 | how much of the player's velocity should be added to projectile velocity of the shotgun |
| sv_grenadelauncher_startvelocity | 0-100000 | 500 | 0 | how much of the player's velocity should be added to projectile velocity of the grenadelauncher |
| sv_gun_bulletdimension | 0-1000 | 20 | 0 | width and height of the gun bullet |
| sv_shotgun_bulletdimension | 0-1000 | 20 | 0 | width and height of the shotgun bullet |
| sv_grenade_bulletdimension | 0-1000 | 130 | 0 | width and height of the grenadelauncher bullet |
| sv_activate_stopdamage | 0-1000 | 23 | 0 | the velocity difference which hurts the tee |
| sv_stopdamage | 0-1000 | 3 | 0 | the damage given if the velocity difference is greater than the value above |
| sv_correct_selfdamage | 0-1 | 1 | 0 | gives on selfdamage complete damage. players are able to be hit of their bullets |
Commands
Admin (F2-console)
- teleport <Player1> <Player2> (Teleports Player1 to Player2)
- teleport_to <Player> <X> <Y> (Teleports Player to the position X/Y)
- get_pos <Player> (Shows the position of the Player)
Commands from the modification for better server-management