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Modpack

Author: scosu   Created: 19 November 2008   Last update: 19 November 2008   Revision: 1
This mod makes many different gametypes possible.

Thanks to Rajh for his racemod

Download

Linux x86 binary
Linux x86_64 binary
Linux Patch-file
Windows x86 binary
Windows Patch-file

You can use the binaries the same way you are using the teeworlds_srv file. Don't forget to put the binary into the teeworlds directory.

To apply the patch-file, first download the sources from http://teeworlds.com, extract them and change to the extracted directory. Move the patch-file to this directory. Apply the patch on linux by typing "patch -p1 < improved_physics.patch". Then follow the help to compile the source on http://teeworlds.com.

Configuration

All options are disabled if you set them to 0.
Option Value range Recommended value Standard Description
sv_regen 0-100 0 0 How fast regenerates the player's health
sv_teleport 0-1 1 0 Teleport function
sv_teleport_grenade 0-1 0 0 Should grenades be teleported
sv_teleport_kill 0-1 0 0 teleporting on a player let him die
sv_strip 0-1 0 0
sv_infinite_ammo 0-1 1 0 infinite ammo
sv_start 18 characters 1 1 0 0 0 0 1 1 0 0 0 0 weapons at the beginning. (hammer) (pistol) (shotgun) (grenadelauncher) (rifle) (ninja)
sv_race_mod 0-1 1 1 Is racemod enabled
sv_suicide_killer 0-1 0 0 The last player who hooks the player who goes in a death-area gets a kill
sv_rocket_jump_damage 0-1 1 1 The player get damage from grenades
sv_powerup_respawn 0-10 1 1 Changes the time of powerups respawning. 0 is immediate respawning
sv_rank_site max.32 characters none none Sets the site with the ranking
sv_player_nohook 0-1 1 0 Can you hook other players
sv_player_collide 0-1 1 1 Do player collide with each other
sv_start_health 0-10 10 10 Health after respawn
sv_start_armor 0-10 0 0 Armor after respawn
sv_spawn_powerups 0-1 1 1 Spawning of the items
sv_ninja_mod 0-1 0 0 You get ninjas until you die
sv_scoreboard 0-1000 0 10 Seconds the graphic with the score will be shown at the end of a round
sv_infinite_jumping 0-1 0 0 Infinite jumping
sv_ko_mode 0-1 0 0 The winner of a round stays in the game, the looser becomes spectator and is replaced by the next player in the waiting queue. When all player played at least one time, the next map is loaded
sv_gun_startvelocity 0-100000 260 0 how much of the player's velocity should be added to projectile velocity of the gun
sv_shotgun_startvelocity 0-100000 260 0 how much of the player's velocity should be added to projectile velocity of the shotgun
sv_grenadelauncher_startvelocity 0-100000 500 0 how much of the player's velocity should be added to projectile velocity of the grenadelauncher
sv_gun_bulletdimension 0-1000 20 0 width and height of the gun bullet
sv_shotgun_bulletdimension 0-1000 20 0 width and height of the shotgun bullet
sv_grenade_bulletdimension 0-1000 130 0 width and height of the grenadelauncher bullet
sv_activate_stopdamage 0-1000 23 0 the velocity difference which hurts the tee
sv_stopdamage 0-1000 3 0 the damage given if the velocity difference is greater than the value above
sv_correct_selfdamage 0-1 1 0 gives on selfdamage complete damage. players are able to be hit of their bullets
Configuration options from the modification for better server-management

Commands

Admin (F2-console)

  • teleport <Player1> <Player2> (Teleports Player1 to Player2)
  • teleport_to <Player> <X> <Y> (Teleports Player to the position X/Y)
  • get_pos <Player> (Shows the position of the Player)


Commands from the modification for better server-management
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